Andrew Hughes is the founder and president of Designing Digitally, Inc., which started in 2006 and has since grown to a total of 20 staff. The staff range of interactive media developers to learning solutions specialists at Designing Digitally, Inc. develop customized e-learning and serious game solutions to assist with learner retention for a variety of industries.
From starting solo at Designing Digitally, Inc., Andrew is now responsible for managing the sales and solution team and provides guidance and knowledge to production teams for Fortune 1000 companies. With Designing Digitally, Inc. he has had the pleasure to work with clients, such as: NASA, Google, Comcast, Hewlett Packard, Wyndham Hotels, Procter and Gamble and many more.
Outside of his role at Designing Digitally, Inc., Andrew works as a professor at the University of Cincinnati Clermont in the Business, Law, and Technology Department. He also is an Accredited Curriculum Consultant for the Accreditation of Independent Colleges and Schools and a Coordinator for the Business Development Plan contest hosted by the Clermont Chamber of Commerce.
If you didn’t think that Andrew was busy enough, he fills his extra time as an avid guest speaker for over 24 e-learning and industry specific conferences annually and is a Technology Camp Instructor for middle schoolers in the Ohio-based Warren and Putnam Counties.
But, if you were to ask Andrew how he does what he does, he would say:
“I was born to do this. Learning is my passion, and gaming is my lust. That’s what makes me want to change the way we learn and how we should be learning to gain the most out of our experiences.”
Andrew is one of our prominent speakers at TLDC18 and he will be speaking on Yesterday’s (Today’s) Gaming Platforms are Tomorrow’s (Today’s) Learning Development Tools.
Andrew’s talk about the future use of gaming platforms is important as he says,
‘Learning can be fun, and fun can be a metric. Kids learn from games, we don’t consider or value that learning.‘
He suggests that we live in the age of instant gratification and using games to assist learning can help disrupt this trend.
Join us at TLDC18 to hear from Andrew on how we can do our jobs to, ‘disrupt the industry and change the world.’